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Game Review
2010-12-03
by Darknut

Neverend

for Windows
2006 by Mayhem Studios

Verdict: A JRPG in sheep's clothing.

An environment that seems interesting...

I stumbled across this game on the web and was immediately intrigued by some of the images presented. Sure, they were a bit amateurish, but there was enough detail for me to forgive them being a French developer I'd never heard of. Something about the game reminded me of Elder Scrolls, and in my imagination there was the potential for it to offer an interesting experience.

However, the website does not reveal the true nature of the game. It turns out to be a clone of Final Fantasy 7. For some, FF7 is still the greatest game of all time, but for me, it's a lesson of incoherent visual styles and anti-interactivity, two failings that frequently accompany one another. This game is not only a clone, but an inferior one, and the Japanese-style idiosyncrasies particular to Final Fantasy could easily come across as unexpectedly bland to western PC users. The controls are unnecessarily awkward, requiring the keyboard to move when the mouse is expected. As you're strolling through the forest, you'll suddenly be transported without warning to a clearing where you'll face a couple of inexplicably hostile monks. Then you'll patiently take turns thwacking each other one at a time just as your ancestors did in JRPGs 20 years ago. Of course, there are several combat moves to choose from with no discernable difference in their effects except perhaps for the animation. The over-exuberant endzone dance at the end of every battle gives away the game's lack of originality. I guess what I should be saying is that if you like this type of game, well, good news: here's another one that oddly enough was made by someone other than the Japanese.

It's not immediately apparent that this is a turn-based game.

The game actually does offer some basic adventure game puzzles, but they're so simple as to be pointless.

The dialogue and voice-acting are both horrible (at least in English). However, they're so bad that, with the right company, you might be able to find them highly amusing. If this game was somehow more popular, there would definitely be some videos on YouTube making fun of the conversations.

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